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Industry-leading real-time full-body skeletal tracking with 32 specific joints middleware, and 40-joint two-hand skeletal tracking. It can track up to 43 people, providing 360° motion tracking for side views, back views, sitting, and lying poses.
32
Joint full-body
skeletal tracking
40
Joint of two-hand
skeletal tracking
43
People tracking
Swing &
staggering Motion
Real 3D data with X, Y, Z coordinates for accurate body and hand tracking.
Leading API Wrappers for Integration and Acceleration
Developers can use the SDK for development and testing at no cost, with sessions lasting up to 20 minutes for feature validation. Runtime licensing is required only for production deployments.
◽ Download the BodyPose SDK
◽ Build & test with full features
◽ No license required during development
◽ Choose Standard or Professional licensing
◽ One runtime license per deployed camera
◽ Scale effortlessly as your deployment grows
Basic Functionality
GET STANDARD
Hand Tracking
Top-tier Functionality
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Save development time and cost with LIPScan™ 3D Body Pose SDK by creating and operating interactive, real-time 3D content.
Deploy LIPSense™ 3D Body Pose Skeleton Tracking on NVIDIA Orin or Xavier for Industrial Applications
LIPSense™ 3D Body Pose SDK utilizes NVIDIA’s TensorRT enables you to optimize inference using techniques such as quantization, layer and tensor fusion, kernel tuning, and others on NVIDIA GPUs

NVIDIA TensorRT-based applications perform up to 36X faster than CPU- only platforms during inference

TensorRT is built on the NVIDIA CUDAW parallel programming model for high- performance deep learning computations.

TensorRT enables INT8 via quantization- aware and post-training quantization, plus FP16 optimizations for deep learning inference.

TensorRT-optimized models deploy, run, and scale via NVIDIA Triton™, an open- source inference server with TensorRT backend support.
LIPSense™ 3D Body Pose SDK utilizes the Intel® OpenVINO™ toolkit, and when equipped with Intel® HD graphics, it allows the acceleration of the inference engine and enhance the visualization experience
Notes:
1. All specifications are subject to change without prior notice.
2. The illumination settings for each 3D sensor varies. Refer to the sensor’s official documents for details on illumination settings.
◾Real-Time Human-Robot Collaboration
◾Collision –free Path Planning for Mobile Robot
◾Human Behavior Monitor & Prediction
◾Blind Spot for AMR onboard sensor
◾Real-time & High-Performance 3D Skeleton Tracking
◾Enabling Workspace – Human Tracking Overview for AMR coordination.
LIPSense™ Virtual Fence is a 3D Sensing Solution for Workplace Safety.
The cost of workplace accidents and operation hazards in automated factories can generate high costs when left unattended. A proper solution implementing the right tools is a key factor to reduce costs and improve efficiency.
Set in an automated factory line, LIPSense™ Virtual Fence can be integrated into existing factory robotic systems, detects if on-site factory workers’ movements and presence fall within areas that could endanger them.
You can now buy LIPSense™ 3D Body Pose SDK directly from our official store. Order your SDK today!
A: Body Pose SDK v7.2.1 only supports LIPSedge™ AE series / T series / DL / S315 depth cameras. Please refer to the “Compatible Cameras” section on the product page. If you are using cameras from other brands, please refer to Body Pose SDK v5.0.1.
A: Runtime licenses are not bound to computers or developer accounts, only to camera serial numbers.
Pricing on our website reflects the standard rate. If you have large-scale deployment, feel free to contact us for further assistance.
A: Yes. Your purchase includes one year of free minor updates within the same generation (e.g., V7.x.x if you purchased V7). Upgrades to a new generation (e.g., V8) are not included. After the first year, you may choose to purchase an annual upgrade plan to continue receiving minor updates for the same generation:
Each upgrade purchase also includes one year of continuous minor updates for the same generation.
A: It depends on two scenarios.
1.Changing PC/Laptop:
Runtime is not bound to a computer UUID and remains valid.
2.Changing Camera:
Runtime is bound to the camera S/N.
Replacing a camera requires purchasing a new Runtime license.
A: Body Pose V7.2.1 includes Standard and Professional editions:
Developers may choose the mode based on their application needs.
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